Here is my first ever full zbrush sculpt! The only things done in maya were retopology and uvs. This was a challenging project because I was learning the ins and outs of zbrush and I was also pushing myself to create a more realistic character for the first time. This is based off my own concept of the marvel spiderverse character “Silk”, my objective was to place her into another time period. With this project I also realized how difficult fibermesh is for grooming. I look forward to seeing how I can use fibermesh and zbrush sculpting for my future character and grooming projects!
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I used zbrush for the sculpting of all assets in the scene. Maya was used for the retopology of Silk's body, UVing all the assets and creating the shape of the cornea and iris. Substance Painter was used for texturing all the assets and Marmoset Toolbag was used to shade, light and render the project.