In this project I took a photo of a Iphone charger and cg integrated a charger I modeled and shaded, into the scene. I used the following items along with the clean plate in order to cg integrate the object more accurately. The chrome ball was used to create an LDR for reflections, and to help position the key light. The grey ball helped with determining the softness of the shadow, the intensity of the key light and the positing of the key light. The wood cube was used to line up my maya render camera with where the camera was in the photo taken. I also used the meta data of the camera to determine resolution and focal length. At the end of the project, I decided to move the iphone charger close to the real one and crop the scene. I did this to create a more interesting composition.