In this ncloth simulation I created multiple strips of polygons that only had subdivisions going the height and not the width of the strips. I did this so that the ncloth sim would only been the simcage strips in one direction. After trial and error of getting the settings right I achieved the timing and weight I needed so I exported the simulation as an alembic. I then created a new scene where I wrap deformed the noodles render meshes onto the simcages. This allowed the render meshes to follow the animation of the sim.